There are many tools for profiling JavaScript/WebGL applications, but none (?) which profile the actual shaders. However, shaders can end up doing quite a bit of heavy lifting, and we want to minimize ...
oc * axis.x * axis.x + c, oc * axis.x * axis.y - axis.z * s, oc * axis.z * axis.x + axis.y * s, 0.0, oc * axis.x * axis.y + axis.z * s, oc * axis.y * axis.y + c, oc ...