High dynamic range (HDR) images are increasingly employed in games and interactive applications for accurate rendering and illumination. One disadvantage of HDR images is their large data size; ...
Explore how neural shading is transforming real-time rendering by integrating AI models into graphics pipelines for enhanced visual fidelity and performance. Neural shading is emerging as a ...
I am longing for a texture address mode akin to OpenGL's CLAMP_TO_BORDER in SDL_Render. The big graphics APIs (OpenGL, D3D11 and 12, Vulkan, Metal as of macOS 12 and iOS 14) all support this and I was ...
The transitional blending between terrain and objects is a core challenge in enhancing the realism of game scenes. Aiming at the problems of poor universality, reliance on high-configuration devices, ...
There’s an issue with some of the Nvidia GeForce RTX 50-series graphics cards, and it’s down to the very components inside the GPU. Nvidia said it has identified a “rare issue” with a small number of ...
How can I use OpenGL-related methods in PyTorch3D to render semi-transparent textures? I want to achieve the effect shown in the image below, or does PyTorch3D support using the blend function like gl ...
Abstract: Current Virtual Reality (VR) environments lack the haptic signals that humans experience during real-life interactions, such as the sensation of texture during lateral movement on a surface.
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